other useful sites
are hardly comprehensive. They are simply the ones that I have
found most useful. If you think that there is a link that I
should be including,
let me know and I'll consider.
stereo3d.com - an excellent site
dedicated to stereoscopic display technologies. Provides links to
all the major stereoscopic hardware manufacturers.
Woods - Andrew is a research engineer in Perth who takes a keen
interest in stereoscopic display issues. He is co-chair of the
Stereoscopic Displays and Applications conference which runs as part of
the Electronic Imaging Symposium. He also runs a Stereoscopic
Displays short course with John Merritt which I would highly recommend
to anyone interested in developing
or implementing stereoscopic applications.
Sydney Stereo Camera Club
- the local stereo camera club.
berezin3d.com - stereoscopic
photography and viewing products. Excellent friendly service, and
Berezin3D also ship internationally.
by Masuji Suto -
the best stereo photo and video editor that I have found. Works
with OpenGL quad-buffered stereo in both windowed and fullscreen
mode. Also now available is StereoDataMaker
which allows 2 Canon point and shoot cameras to be synchronized easily.
3DCombine - a good stereo photo
editing shareware program.
Medical imaging software
- a useful tool for converting DICOM medical images into more portable
VolView - very
useful tool for volumetric viewing. Can also access DICOM image
files. A reasonable amount of RAM (>512MB) is recommended as
is a graphics card that provides hardware 3D acceleration.
Running in stereo mode (run volview -3) does slow things down a
bit. I currently use a nVidia QuadroFx 1000 and nVidia QuadroFx
1500M and am happy with the results
AMIDE - another useful tool
which is opensource. Allows volumetric rendering in parallel
stereo with adjustable viewing angles.
guru3d.com - lots of information in
the forum on stereoscopic computer hardware and how to acheive stereo.
Provides driver and utility downloads for nVidia and ATI graphics
nVidia - nVidia has done a lot in
the development of consumer stereo with some excellent work on a stereo
converter for many computer games. Their Quadro line of
graphics cards delivers
quad-buffered OpenGL support and is backed by comprehensive driver
opengl.org - openGL is a
cross-platform 3D programming platform that has widespread hardware and
software support. It is reasonable easy to start out with but
extensible and very powerful the more you learn.
Bourke's site - lots of good examples of openGL programming
including his openGL stereo